![]() Some choices are Genrou Zan, a long-ranged command grab, and Alpha Blade, a grounded cross-up Attacking your opponent after changing which horizontal side you are on, usually by jumping over them. Safe tools like these can condition opponents to block, opening them up for riskier mix-ups. ![]() that can lead to highly delayable follow-ups, forcing a scary guessing game on his opponent. Resshou is a rekka A series of special attacks that are only available after the first one is performed. j.2K is a divekick that has great synergy with Chipp’s triple jump. 5K can gatling into itself for strong stagger pressure, and 6K is a safe overhead. f.S is fast, has good range, and safe special cancels. He even possesses the unique ability to run up walls.Ĭhipp has many fast attacks and strong pressure tools. His special moves provide strong movement and pressure to keep his opponent guessing. He has phenomenal running speed and good air mobility thanks to his triple jump. Chipp Zanuff is the ultimate speed demon.
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